World Order: Sci-Fi RTS game based on Unity

World Order — Real Time Strategy World Order is a real-time strategy game set in deep space, where three powerful factions battle for control of a strategic sector. Built using Unity, I contributed to the development of the game's 3D assets. From ship design to immersive starfield visuals, this project challenged me to blend visual storytelling with mechanical depth in a real-time, competitive environment. Genre: Sci-Fi | Strategy | Real-Time Tactics Engine: Unity Role: 3D Prop Artist Studio: TGR Studios Date: 2023 In this project, I developed an asset pack consisting of 6 modular sci-fi ships, designed as the core units for a real-time strategy game. Each model was created using a PBR workflow to achieve realistic materials and lighting behavior across various environments. Polycount: ~3,000 triangles per ship — optimized for smooth real-time performance Texel Density: 6.5 px/cm — chosen to balance texture quality and performance, as the game doesn't require close-up model views Workflow: Efficient topology, Clean UVs and modular design for seamless integration and flexible gameplay use

Client

TGR Studios

DELIVERABLES

Mesh Topology Textures UV's

Year

2023

Role

3D Prop Artist

Create a free website with Framer, the website builder loved by startups, designers and agencies.